Technological Art

Admission for International Students

Via e-mail:

Or you can do that personally by address: Moscow, Leninsky Prospekt 6, block 3, room G-369 (College of Mining/G-building).

International Students Service +7 499 230-24-09


Alexey Shulgin

Artist, curator, one of the pioneers of media art in Russia

Member of Electroboutique group, curator of Krasnokholmskaya gallery, honorary doctor of Gothenburg University. Participant in a large number of Russian and international exhibitions and festivals.

Yanina Prudenko

Candidate of Physical Sciences, Associate Professor of Cultural Studies

Curator of the Open Archive of Ukrainian Media Art, lecturer at the Rodchenko Art School, winner of the Innovation-2021 award, eco-activist, co-author of the Art Footprint Manifesto and co-organizer of the Art Footprint Conference. Author of the books “Cybernetics in Humanities and Arts in the USSR. Big Data Analysis and Computer Art” (Publishing Program of the Museum of Modern Art “Garage” and “Ukrainian Light-Music”).

Ilya Derzaev

Media artist, developer of interactive solutions in TouchDesigner and Ventuz, professor, digital producer

Head of the development department at Akademia. Creator of generative art projection of Cyber-Pushkin performance at the Stanislavsky Electrotheater. Teacher of the TouchDesigner author’s course of interactive programming at Contented, PROUN Gallery and Electromuseum. From 2000 to 2017, motion designer at Ren-TV, RBC-TV, Channel One.

Ildar Yakubov

Media artist and curator

A graduate of the Rodchenko Moscow School of Photography and Multimedia and the Strelka Institute for Media, Architecture and Design. Worked at MIT Media Lab and the University of New Mexico. Conducted workshops at UNM, Bronx Academy for Software Engineering and University of Nevada, Reno. Participant in a large number of Russian and international exhibitions and festivals.

Vadim Epstein

Media artist, theorist and practitioner, leading Russian VJ

Has been working in the field of art since 1996. Collaborated with major brands, curated festivals and exhibitions. Exhibited in Montreal, Vancouver, Stuttgart, Paris, Glasgow, and others. Founder and creative director of the studio in[visible].

Evgeniy Sergeyevich Lukuta

Interdisciplinary artist, designer, senior lecturer at the Department of Computer Aided Design

Master’s degree in Digital Art from FEFU, graduate of VSCA in curating in digital space, author of video installations in theaters, participant of exhibitions, media festivals and virtual residencies. Winner of “Pixels Fest”, winner of re:Store digital art in the Unlock AR+ PRO category.

Ippolit Markelov

Artist, PhD in Biological Sciences

Founder of Science Art group “18 apples” and participant of Posthuman Studies Lab. Exhibited in Russia and abroad: Ars Electronica (Austria), SymbioticA (Australia), GOSH (China), Ural Industrial Biennale, Moscow Museum of Modern Art. Winner of the grant program “Art and Technology” of the Garage Museum of Modern Art.

Kira Weinstein

Composer, sound designer, sound engineer, lyrics writer, musician, media artist, journalist

Creator of sound design for performances, author of many podcasts. Participant of the art project “Planned Accidents”, the first international biennale “Art of the Future” at MAMM. Creator of the musical group Kira Lao.

Ellina Halapana

Artist, developer, curator, professor

Winner of the GARAGE museum hackathon. Participant of exhibitions in Multimedia Art Museum, HPP-2, SMENA, New Wing of Gogol’s House, Electromuseum supported by Ars Electronica Festival, Digital Art Biennale and others.

Andrei Smirnov

Researcher at the Moscow Conservatory Centre for Electroacoustic Music, head of the Sound Laboratory and professor at the Rodchenko Moscow School of Photography and Multimedia, founder of the Termen Center.

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Other programs

Digital Production Materials and Technologies

Wide use of digital technologies in production and other areas of business generates new research and technical tasks. Our students learn to find universal solutions and create new products and tools: they program robots with computer vision, develop interactive stands and installations, create plastic materials from nettle, etc. The learning is based on practical approach, its main goal is to share most necessary skills in design, prototyping, programming and production. Our graduates are creative technical experts ready to face the challenges of the gradually changing world around. They are prepared to apply competencies from various fields to create and launch new high-tech products.

Equipment and Technology Engineering Management

The program targets preparation of professionals in production technologies to create and maintenance the equipment. Special emphasis is made on modern software to develop and design engineering processes and machines. During the program the students explore new production technologies including equipment and 3D printers for additive technologies, automation systems and the product quality control; study the tools and production development methods. They receive the experience in the creation and modification of equipment for metal production being part of teams working on industrial customer orders and R&D projects.